Instances Sphere Spawner

UNREAL ENGINE

How to use

Place "BP_SphereSpawner" on the stage.

Attention: if you need multiple "BP_SphereSpawners", then drag and drop from the content browser, and do not copy on the stage.

Parameters

ASpawn Meshes - start spawning meshes (mesh will be in hierarchical static meshes)

Clear Meshes - remove meshes from the scene

Dosc - link to current documentation

Flush Debug Lines - remove debug points

Private - is a service button, no need to press it

Iterations - The number of initial points, before processing by the script

Size - The size of the sphere

Percent - percentage of the total number of points to be used

RandomAngle - you can slightly randomize the angle of each point relative to its location (from 0 to 5)

No Spawn Closer - do not use points that are close to each other in the distance

Trace Objects - the collision that the script will take into account as the point where the meshes need to be placed (default is a sphere)

HISM - here you can select meshes and their size, if there are several, they will be selected randomly