Instances Sphere Spawner
UNREAL ENGINE
UNREAL ENGINE
Place "BP_SphereSpawner" on the stage.
Attention: if you need multiple "BP_SphereSpawners", then drag and drop from the content browser, and do not copy on the stage.
ASpawn Meshes - start spawning meshes (mesh will be in hierarchical static meshes)
Clear Meshes - remove meshes from the scene
Dosc - link to current documentation
Flush Debug Lines - remove debug points
Private - is a service button, no need to press it
Iterations - The number of initial points, before processing by the script
Size - The size of the sphere
Percent - percentage of the total number of points to be used
RandomAngle - you can slightly randomize the angle of each point relative to its location (from 0 to 5)
No Spawn Closer - do not use points that are close to each other in the distance
Trace Objects - the collision that the script will take into account as the point where the meshes need to be placed (default is a sphere)
HISM - here you can select meshes and their size, if there are several, they will be selected randomly